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Now I'm working on

Now I'm working on my second game..

Blender add-on: Ori

A little handy button I made for aligning local transforms to custom orientation without visually transforming the objects.


Model made for production of an actual object using CNC..

Here's the result:

FPAH: Foul Play Air Hockey

In spare time I've been making my first game for iPad using Godot Game Engine, Blender and GIMP..

FPAH (Foul Play Air Hokey) is a player-versus-player air hockey you can play as foul as you want:
- Lead your mallet on the whole rink, not just on your side.
- Throw your mallet.
- Snatch mallet from the opponent's hand.
- Fight for the puck at the boards.
- Bring the skittle!

Hope you enjoy it! = )
Please take a look if you don't mind: FPAH on the App Store

UPD: Game just got the first review! = )

UPD: iPhone Edition is here: FPAH (iPhone Edition) on the App Store


Portable Automatic External Defibrillator concept..
My exercise in parametric modeling.. = )
Modeled in FreeCAD, rendered in Blender Cycles..

Blomus Cino

Exercise in parametric modeling.. = )
Modeled in FreeCAD, rendered in Blender Cycles..


A wooden hut I made for russian film in some different environment.. = )

Time Slice Test

Some R&D for recent project.. Wrote Blender add-on for performing time slicing with motion blur.. Soon I'll share this add-on.. = )


Product visualization for DO-RA.Q in blister packs for retail..
Package design by K2D
Client: Intersoft Eurasia


Concept design for a keychain-size dosimeter-radiometer based on printed circuit board..
Client: Intersoft Eurasia

Police Drone

"God forbid to see russian riot, senseless and merciless.."
Concept for a spontaneous sci-fi short film.. = )

Blender add-on: YetiTools 0.10.6

Restrict/Allow viewport selection on selected layers
Show/Hide wire on selected objects
Repeat last operations (selected from Info bar) for all selected objects
Apply Union Boolean to all selected objects
Smart UV Project for selected objects
Select objects by Pass Index (PI)
Assign Pass Index (PI) to selected objects
Make Compositing node group for exporting passes separately
GL Render mask for selected objects
Adjust camera transforms for exporting to Unreal Engine via FBX 6.1 ASCII
Rename materials by textures names
Batch Export selected objects to FBX files

Tools we use at yeTiVision studio..