In spare time I've been making my first game for iPad using Godot Game Engine, Blender and GIMP..
FPAH (Foul Play Air Hokey) is a player-versus-player air hockey you can play as foul as you want:
- Lead your mallet on the whole rink, not just on your side.
- Throw your mallet.
- Snatch mallet from the opponent's hand.
- Fight for the puck at the boards.
- Bring the skittle!
Hope you enjoy it! = )
Please take a look if you don't mind: FPAH on the App Store
UPD: Game just got the first review! = )
UPD: iPhone Edition is here: FPAH (iPhone Edition) on the App Store
Restrict/Allow viewport selection on selected layers
Show/Hide wire on selected objects
Repeat last operations (selected from Info bar) for all selected objects
Apply Union Boolean to all selected objects
Smart UV Project for selected objects
Select objects by Pass Index (PI)
Assign Pass Index (PI) to selected objects
Make Compositing node group for exporting passes separately
GL Render mask for selected objects
Adjust camera transforms for exporting to Unreal Engine via FBX 6.1 ASCII
Rename materials by textures names
Batch Export selected objects to FBX files
Tools we use at yeTiVision studio..