Contacts

Роман Чумак | +7 916 827 36 06 | p4ymak@gmail.com | Vimeo | Facebook | Artstation |

Now I'm working on

Now I'm working on an iOS Game..

FPAH: Foul Play Air Hockey



In spare time I'm making my first game using Godot Game Engine, Blender and GIMP.. It's like Pong, but on steroids.. = )
It will be a PvP Air Hockey for iPad..
Please take a look if you don't mind: www.facebook.com/p4fpah

AED BR1NG3R



Portable Automatic External Defibrillator concept..
My exercise in parametric modeling.. = )
Modeled in FreeCAD, rendered in Blender Cycles..

Blomus Cino

Exercise in parametric modeling.. = )
Modeled in FreeCAD, rendered in Blender Cycles..

Cell



A wooden hut I made for russian film in some different environment.. = )

Time Slice Test


Some R&D for recent project.. Wrote Blender add-on for performing time slicing with motion blur.. Soon I'll share this add-on.. = )

DO-RA.Q



Product visualization for DO-RA.Q in blister packs for retail..
Package design by K2D
Client: Intersoft Eurasia

DO-RA ULTRA2


Concept design for a keychain-size dosimeter-radiometer based on printed circuit board..
Client: Intersoft Eurasia

Police Drone


"God forbid to see russian riot, senseless and merciless.."
Concept for a spontaneous sci-fi short film.. = )

Blender add-on: YetiTools 0.10.6



Restrict/Allow viewport selection on selected layers
Show/Hide wire on selected objects
Repeat last operations (selected from Info bar) for all selected objects
Apply Union Boolean to all selected objects
Smart UV Project for selected objects
Select objects by Pass Index (PI)
Assign Pass Index (PI) to selected objects
Make Compositing node group for exporting passes separately
GL Render mask for selected objects
Adjust camera transforms for exporting to Unreal Engine via FBX 6.1 ASCII
Rename materials by textures names
Batch Export selected objects to FBX files

Tools we use at yeTiVision studio..

Blender add-on: Unreal Camera


Adjusting Blender camera for exporting to Unreal Engine via FBX 6.1 ASCII..